Learning by failure

I’ve spent the past few month doing many things. I’ve moved, I’ve quit smoking, I’ve even made new years resolutions to get in shape and eat right.
Yet by far the biggest thing I’ve been doing is learning. For one, I’ve jumped from using Maya to 3D studio Max. For two, I’ve been working on high poly subdivision modeling for better normal map creation.  Finally, I’ve been working on a new portfolio piece. Screenshots below, textures to follow. (I’m still learning how to correctly make those)

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