In an effort to continue to grow as an artist, I decided to take a stab at making a complete high poly mesh. Being a “Game Artist”, I usually look for ways to bypass this process in favor of shortcuts. Seeing how the industry is working toward more detailed meshes, it made sense to build out this skill.
Here is one of the Reference Photos I worked from.
…And here is the high-poly result.
Now to get started making a low poly equivalent.