Low Resolution & Indie
Low Resolution Work
These are various textures and environments taken from my first game, foreverhood. All textures had to be below a 256 x 256 with a fixed color palette (though the game used an Open GL renderer).
These are various textures and environments taken from my first game, foreverhood. All textures had to be below a 256 x 256 with a fixed color palette (though the game used an Open GL renderer).