Environment artist turned FX artist and occasional Technical Artist.
UDK & Unreal Cascade- 3D Studio Max – Maya – Photoshop – Illustrator -Thinking Particles – FumeFX – After Effects
VFX Artist, Unannounced Title, Aug 2012 – present
Served as the VFX character artist creating visual effects for characters, spells, and other effects related to gameplay. Created many of the core elements that drove the visual effects direction for the visual effect side of the project and met a tight series of deadlines that allowed the game to be developed in a short period of time.
Junior VFX Artist, Dungeon Defenders, May 2012 – Aug 2012
Created visual effects for the Dungeon Defenders DLC – Tallay Mining Complex, Shards of Etheria IV and Jester Map pack. Using a modified version of the UDK, I created environment Visual effects, kismet sequences involving visual effects, animation driven visual effects and weapon visual effects. Worked with the technical lead and project producer to maintain proper scope and requirements for each map pack. Additional duties involved asset creation, some map layout, sky box creation and a cut scene for the boss introduction in Shards of Etheria VI.
Bachelor of Science in Game Art, Concentration in Environment Modeling and Texturing
Course Director Awards in Game Production II, Shading & Effects for Games and Level Design classes.
Alfred University, 2001 – 2005
Bachelor of Fine Arts Degree, Concentration in Graphic Arts
Tutorial Writer – Created a series on creating custom borderlands maps. Full tutorial list here.
Student Volunteer For SIGGRAPH Conference, July 2010
IDGA Member 2010 – Present